{
 "question": "Matthew's hypothesis: M extends the game for social stories, about the whole system; N extends it for stress tests, of the whole system. Does the record of their requests bear that out?",
 "date": "2026-10-18",
 "game": {
  "version": "0.0.282",
  "first": "2026-10-12",
  "pictures": {
   "run": "2026-10-18 09:49 MDT",
   "version": "0.0.203"
  }
 },
 "tickets": [
  [
   67,
   "M N",
   "10-14",
   "three castles, each child's own (N's, M's, and one for D), with rooms",
   "story",
   "castles, places",
   "the castle designer and its seven room kinds"
  ],
  [
   72,
   "M",
   "10-14",
   "castle colours: banners in two colours, the owner's letter always readable (M's gold letter on a gold banner did not show)",
   "story",
   "castles, drawing",
   "a contrast rule for the letter"
  ],
  [
   73,
   "M",
   "10-14",
   "no skeletons unless asked for: the dungeons were too scary for M",
   "story",
   "castles, content",
   "a slider per dungeon, starting at 0; a design rule (nothing scary unless asked for)"
  ],
  [
   99,
   "M",
   "10-15",
   "a drawing fault M caught (the lantern), then a pass over all such faults",
   "fix",
   "drawing",
   "a sweep of lines past their shapes"
  ],
  [
   108,
   "M",
   "10-15",
   "a hallway whose stairs lead nowhere ends in a wall",
   "build",
   "castles",
   "a wall drawn where the stairs were"
  ],
  [
   110,
   "M",
   "10-15",
   "a dining room: a long table, 4 to 18 places at it, torches, candles, chandeliers",
   "story",
   "castles",
   "a new room kind, drawn in perspective"
  ],
  [
   113,
   "M",
   "10-15",
   "eight ways out of the hallway and the dining room",
   "build",
   "castles, world",
   "side doors to 3 a side, far and near walls"
  ],
  [
   116,
   "M",
   "10-15",
   "doors closer, signs bigger, the screen used to the full",
   "tool",
   "UI",
   "the viewport, the save submenu"
  ],
  [
   125,
   "M",
   "10-15",
   "ears, in every view: three shapes and a size",
   "story",
   "character",
   "ears facing us and in profile, under hair and hoods"
  ],
  [
   150,
   "M",
   "10-16",
   "an on-screen controller: the iPad has no USB port for the game controller",
   "device",
   "controller, touch",
   "a pad drawn on the screen, as a real pad to the game"
  ],
  [
   189,
   "M",
   "10-17",
   "in World design, ways off the map can't be turned on; a way that would fix a warning is starred",
   "tool",
   "world designer",
   "the designer's arrows"
  ],
  [
   194,
   "M",
   "10-17",
   "a light / dark switch",
   "tool",
   "UI",
   "a dark theme over the whole game"
  ],
  [
   195,
   "M",
   "10-17",
   "an \"all passageways\" button in World design",
   "tool",
   "world designer",
   "joining every pair of neighbouring squares that both have the way"
  ],
  [
   200,
   "M",
   "10-17",
   "what's new, in the game: every version's notes, so M can read the recent features as we work",
   "tool",
   "UI, releases",
   "VERSIONS.md in ⚙️ Advanced"
  ],
  [
   278,
   "M",
   "10-18",
   "a grass hut: outside, and a living room, a bedroom and a potion room inside",
   "story",
   "places",
   "four new places (0.0.203)"
  ],
  [
   281,
   "M",
   "10-18",
   "the grass hut round, inside and out",
   "story",
   "places, drawing",
   "round rooms: a wall curving round a flat floor"
  ],
  [
   282,
   "M",
   "10-18",
   "a cluster of grass huts, one to six rooms, with a hut center",
   "story",
   "places",
   "huts in pairs, triads and rings"
  ],
  [
   301,
   "M",
   "10-18",
   "more couch-cushion raves, and more turtle steppers dubs, upbeat",
   "music",
   "music",
   "nine new tracks"
  ],
  [
   302,
   "M",
   "10-18",
   "a pop-up when a new version is out",
   "tool",
   "UI, releases",
   "a version check, off unless switched on"
  ],
  [
   303,
   "M",
   "10-18",
   "a lever wired to a trap door does not open it",
   "fix",
   "objects, levers",
   "a wiring bug: levers and trap doors now join in either order"
  ],
  [
   319,
   "M",
   "10-18",
   "lichen, to decorate rocks, castle walls and logs",
   "story",
   "objects",
   "lichen after moss, placeable"
  ],
  [
   350,
   "M",
   "10-18",
   "the trap room's levers do nothing to a touch on M's iPad",
   "device",
   "touch, levers",
   "a touch event dropped between pointerdown and touchstart"
  ],
  [
   49,
   "N",
   "10-14",
   "new places behind the camp, the falls and the clearing: inside every tent, the cave behind the waterfall",
   "explore",
   "places",
   "tents and a cave, each a place with its own way in and out"
  ],
  [
   50,
   "N",
   "10-14",
   "where feet can stand in each place (rivers, the pool, the campfire)",
   "edge",
   "collisions",
   "the first ground shapes: the start of the collision system"
  ],
  [
   51,
   "N",
   "10-14",
   "a visibility panel: each body part see-through, invisible, or a ghost",
   "character",
   "character",
   "per-part see-through layers"
  ],
  [
   154,
   "N",
   "10-16",
   "our imagination too slow to walk in on the black laptop (N's old laptop)",
   "device",
   "performance",
   "the speed gate's slow tier; ^du_report(2)"
  ],
  [
   162,
   "N",
   "10-16",
   "falling into the castle's pits, landing in the dungeon below",
   "edge",
   "castles, animation, controller",
   "a fall and a landing, pits as holes"
  ],
  [
   201,
   "N",
   "10-17",
   "N put as many cauldrons as he could in a place, and the black laptop ground to a halt",
   "stress",
   "performance, world designer",
   "a frame-rate watch per thing, red boxes on the costliest"
  ],
  [
   203,
   "N",
   "10-17",
   "N ignored the red boxes and kept adding cauldrons until it froze again",
   "stress",
   "performance, world designer",
   "a latch: nothing more added while a red box stands"
  ],
  [
   271,
   "N",
   "10-17",
   "a trap room's pit shapes belong to that room (a bug in N's room 3)",
   "fix",
   "castles",
   "pit shapes per room"
  ],
  [
   290,
   "N",
   "10-18",
   "bubbles: a place group, and a room made of bubble foam",
   "stress",
   "places, drawing, performance",
   "521 animations at first, about 140 after"
  ],
  [
   323,
   "N",
   "10-18",
   "boulder levers: boulders fall from the ceiling onto the pits",
   "edge",
   "castles, levers, animation",
   "boulders, then their speeds (ticket 328) and fallen rocks to move (ticket 338)"
  ],
  [
   349,
   "N",
   "10-18",
   "hit by a falling boulder, the friend bursts into rainbow bubbles and comes back",
   "edge",
   "character, animation",
   "the burst and the return"
  ],
  [
   364,
   "N",
   "10-18",
   "pull the levers without walking to them, to stand where the boulder falls",
   "edge",
   "levers, settings",
   "an Advanced toggle restoring the old pull"
  ]
 ],
 "kinds": {
  "story": "a story, a home, or something of one's own",
  "build": "more to build with",
  "tool": "the tools and the screen",
  "device": "working on their own device",
  "fix": "a fault they found",
  "music": "music",
  "explore": "new places to explore",
  "edge": "rules pushed to their edges: falling, boulders, being hit",
  "stress": "load: as many as possible, until it breaks",
  "character": "the character itself"
 },
 "excluded": [
  [
   95,
   "names the rule that the children are M and N in public writing"
  ],
  [
   104,
   "mentions them (a night's work while they gave no suggestions)"
  ],
  [
   106,
   "the same"
  ],
  [
   119,
   "a page about the game and them"
  ],
  [
   157,
   "^du_report(N), the syntax"
  ],
  [
   168,
   "the same"
  ],
  [
   175,
   "about their devices, after the fact"
  ],
  [
   184,
   "the release cadence, for their creative loop"
  ],
  [
   212,
   "N the compass point"
  ],
  [
   214,
   "the same"
  ],
  [
   224,
   "the same"
  ],
  [
   245,
   "the same"
  ],
  [
   246,
   "the same"
  ],
  [
   249,
   "the same"
  ],
  [
   312,
   "the same"
  ],
  [
   339,
   "this report"
  ]
 ],
 "sources": {
  "druin": [
   "Allison Druin. Cooperative inquiry: developing new technologies for children with children. CHI 1999.",
   "https://doi.org/10.1145/302979.303166"
  ],
  "scaife": [
   "Mike Scaife, Yvonne Rogers, Frances Aldrich, Matt Davies. Designing for or designing with? Informant design for interactive learning environments. CHI 1997.",
   "https://doi.org/10.1145/258549.258789"
  ],
  "miller": [
   "Barton P. Miller, Lars Fredriksen, Bryan So. An empirical study of the reliability of UNIX utilities. Communications of the ACM 33(12), 1990.",
   "https://doi.org/10.1145/96267.96279"
  ]
 },
 "next": [
  [
   "Ask them",
   "show M and N this report's two readings (stories and tools; load and consequences) and ask each, in their words, what they were after; add their answers as a dated note, which the record alone cannot give"
  ],
  [
   "Say who asked, when a ticket is made",
   "a \"from\" field on the dashboard's tickets (M, N, Matthew), so the next count needs no search and has no compass-point false matches"
  ],
  [
   "N's stresses as checks",
   "his cauldron flood (ticket 201, ticket 203), the bubble room (ticket 290) and standing under a boulder (ticket 349) as speed-gate cases, so what N found stays found"
  ],
  [
   "M's stories as a game",
   "the dining room, the hut village and the castles as settings for ^du_report(6)'s missing pieces: people who talk, things to carry, a goal"
  ],
  [
   "M's tools next",
   "her World design requests (ticket 189, ticket 195) point at the full-screen designers (ticket 285, ticket 365): ask her to try them first"
  ],
  [
   "Count again later",
   "the same reading at version 0.1, to see whether the two strands hold as the game grows"
  ]
 ]
}