Dress Up reports Β· ^du_report(20) Β· 2026-10-25 Β· work in progress Β· about Messed Up Dress Up, a game made with M and N Β· after ^du_report(19)

A Way In

A new player opens Messed Up Dress Up on a phone. How do they find the game's world, and know what to do once they are in it?

Short answers, for now. Until today they mostly didn't. The game opens as the dress-up activity it started as: a friend on a blank card, and 22 tabs below it. The world is in one of those tabs, πŸ—ΊοΈ World design, and nothing points there.

The first step, in 0.0.433: a 🌍 Start World button under the picture, with a pointing hand πŸ‘‰ bobbing on it. It takes the friend to the start of the world, then a welcome card says what the game is for now and how to get about.

This is a live document: it will grow as the new-player experience does. Each step gets a dated section, and earlier sections are kept as written. It stays marked as a work in progress until R has tried the new way in and his feedback is written up here.

How this started

A friend of Matthew's (call him R) tried the game on his phone. He got confused about how to enter the world and how to do anything once there. Matthew's summary: "It's not obvious at all at the moment."

Looking at the game as R found it, that is fair:

Step 1: 🌍 Start World (0.0.433, 2026-10-25, ^ticket(611))

From Matthew's notes on ^ticket(611): next to β†Ί Start over, a button that

  1. picks the start square of the world called "start", if there is one (the game's own first world has one, a forest clearing);
  2. puts the friend there, as a tap on that square in πŸ—ΊοΈ World design does;
  3. and shows a pop-up saying what the game is now.

He then added one more element, after R's visit: emphasize that button "with something hovering over it (like a 'hand pointing') emoji, floating on it. Like an in-game tutorial might have."

The game on a phone: the friend on a plain card, and under it the buttons Surprise me, Save, Load, then Start World with a pointing hand and a yellow ring, and Start over
1. A first visit on a phone (390 px wide), as of 0.0.433: the friend on a plain card, and πŸ‘‰ 🌍 Start World ringed in yellow beside Start over.
The welcome card over the forest clearing: Welcome to the world, three short paragraphs, how to get about, and a Let's explore button
2. After pressing it: the friend is in the forest clearing (the start square), and the welcome card is open.
The cave room with the buttons under it on two rows, Start World ringed with the hand
3. The same buttons in a place: on a phone they now wrap onto two rows. Before, with one more button, they ran off both sides.

What it does, exactly

PieceBehaviour
The buttonGoes to the world named start, or the first world if none has that name, at its start square. If that world isn't the one the friend is in, the game switches worlds the usual way, keeping the square left behind. Without a start square, only the welcome shows.
The hand πŸ‘‰Bobs on the button, with a yellow ring, until the button is pressed once on this device (kept in the browser, dress-up-world-started). It is a CSS animation of one emoji, so it costs next to nothing. If the device asks for reduced motion, it holds still.
The welcomeA card over the game, in Matthew's words (below). 🧭 Let's explore, Escape, or a tap outside the card closes it. It shows after every press of the button, not only the first.
SavesNothing new is saved in the friend: Start World changes where the friend is, as a tap on a square in πŸ—ΊοΈ World design does.

The welcome's words

🌍 Welcome to the world

Messed Up Dress Up is a work in progress, evolving from an activity into a full game world, gradually.

For now, the world has stuff in it, but no interactive people (the people here are more like background animations) and no puzzles. It's a place to explore, and to evolve into something more dynamic.

Current work is on ways for players to script their own adventure world. One baby step at a time. Feedback welcome!

πŸ‘£ To get about: tap where your friend should walk (or use the arrow keys, or a game controller). Near the edge of a place, an arrow shows the way out: tap it to go to the next place. πŸ—ΊοΈ World design shows the whole world.

The first three paragraphs are Matthew's, lightly joined. "No interactive people" is his correction to an earlier "no people": the world has people, but they are background animations, not quite characters you can interact with. The last paragraph is new, aimed at what confused R.

Not done yet: ideas for the next steps

None of these is decided. They are listed so the next step can be picked deliberately.

Updates

2026-10-25: first draft, published as a work in progress; R's feedback to come. Step 1 shipped in Dress Up 0.0.433. Pictures from the game at 390 Γ— 844 in the dark theme.