Dress Up reports Β· ^du_report(24) Β· 2026-11-01 Β· work in progress Β· about Messed Up Dress Up
NIGHT, DAY
AND THE GARDEN
^du_report(23) Β· the sword, night and day, plants that grow back, the garden, its plants and the watering can, and the spring Β· version 0.0.473
Matthew, 2026-11-01, trying the garden with M: βa new du_report in the style of du_report 23, now explaining all new features between that report and the current releaseβ. ^du_report(23) showed the π backpack, chests, pots, tools and the dungeon, up to version 0.0.464. This guide is everything since, up to 0.0.473.
2 Β· A SWORD THAT CUTS
3 Β· WHAT IS CUT STAYS CUT
4 Β· NIGHT AND DAY π
5 Β· TIME FOR BED π
6 Β· PLANTS GROW BACK π±
7 Β· THE GARDEN π»
8 Β· THE SPRING π§
9 Β· PLANT A GARDEN π·
10 Β· THE WATERING CAN π§
11 Β· FIXED
12 Β· MAKE UP A STORY
13 Β· THE QUICK CARD
ABOUT THIS GUIDE
1WHAT'S NEW
Since the last guide, Messed Up Dress Up has grown. Most of it was M's idea:
| version | what is new | chapter |
|---|---|---|
| 0.0.465 | π‘οΈ A sword that cuts plants. Chop! | 2, 3 |
| 0.0.466 | π Night and day, and π sleeping in a bed | 4, 5 |
| 0.0.470 | π± Cut plants grow back | 6 |
| 0.0.471 | Two new places: the π» garden and the π§ spring | 7, 8 |
| 0.0.472 | π· Flowers and π₯ vegetables to plant in the garden | 9 |
| 0.0.473 | A π§ watering can, so the plants grow | 10 |
| 0.0.467 to 0.0.469 | Things that were broken, now fixed | 11 |
The version number is under the game's name, at the top of the controls. If yours is older, reload the page.
2A SWORD THAT CUTS
A sword can cut down plants. First, your friend needs a sword in their hand. There are three ways:
- Dress up as a knight or as the Time Wanderer in π― Costume. They have their own sword.
- Find the π‘οΈ sword in the castle's smithy, pick it up, then press β hold it on its card in the π Backpack tab.
- In π§ Body, tap π«± right hand holds (or π«² left) and choose π‘οΈ sword.

Now walk up to a plant, face it, and swing: press U on a keyboard, or the controller's π₯ button (the one that swings the bug net).

The nearest plant in front of your friend goes in a puff of leaves. One plant each swing. A sword cuts trees, bushes, vines, cactuses, clumps of flowers and mushrooms.

3WHAT IS CUT STAYS CUT
A plant you cut is gone, and it is not in your way any more. In the π world, every square remembers its own cut plants: cut a tree in one forest, and the forest next door still has all of its trees.
Want one back right now? Open ποΈ Background and look at ποΈ default background objects: everything the place draws itself, a chip each. A cut plant's chip shows π. Tap it, and the plant grows back.

Plants can also grow back by themselves. See chapter 6.
4NIGHT AND DAY π
Now the game can have time. It is off to start. To turn it on:
- Open the βοΈ Advanced tab.
- Press π night and day: night falls, and you sleep in a bed till morning.

Now the hour shows at the top of the picture: βοΈ in the daytime, π at night. A whole day takes 12 minutes to start. Change it with β±οΈ.

After sunset, every place grows dark (less so inside). The game tells you it is bedtime:
π Night is falling. Find somewhere to sleep: a bed, a bunk, a sleeping bag or a blanket.

Some places have their own night, with the moon and the stars: the jungle waterfall, the cave, the camp site, the tent and the fairy forest.

5TIME FOR BED π
When it is dark, find a bed: the bed in the grass hut's bedroom, a bunk, the sleeping bags in a tent, or a blanket. Tap the bed (or click it), and your friend walks over and lies down.

Your friend falls asleep. It goes dark, and then it is 7 in the morning, the next day:
π Good morning! Nights slept: 1.

- π counts the nights you have slept. It shows at the top of the picture, and in βοΈ Advanced.
- Lying down in the daytime is only a rest: βIt's still daytime. Come back to bed when it's dark.β
- Stay up all night if you like. Morning comes anyway!
6PLANTS GROW BACK π±
This was M's idea too. Plants you cut with the sword come back by themselves. It is on to start. You will find it in βοΈ Advanced, under π night and day:

- A cut plant grows back after 2 minutes. Change it with β±οΈ, from 1 to 30 minutes.
- It comes back with a puff of leaves and a π±, even while you are somewhere else.
- With π night and day on, cut plants grow back by the next morning instead. Sleep in a bed, and everything you cut is back!
- A bush or a cactus that you put in a place grows back too, right where it was.

Don't want them back? Press π± cut plants grow back again to turn it off. Then what you cut stays cut.
7THE GARDEN π»
A brand new place, made for M's garden. It is one of the π home places. To go there, open ποΈ Background, choose π home, then π» garden:

In the garden there is:
- a white picket fence with an arbor of climbing roses, and snowy Colorado mountains far away;
- tall flowers along the fence;
- a garden shed with a window box, and a rain barrel;
- an apple tree, a bench, and a red wheelbarrow;
- π bees (catch one with the bug net:
^du_report(23)shows how); - beds of dug soil, either side of a path of stepping stones, ready for planting (chapter 9 shows what to plant).

How many beds? In ποΈ Background, π« beds of soil to plant in: from none to six.

8THE SPRING π§
The other new place is the spring, one of the π§ water places. It is like the lake, but small, with land all the way round: a little round pool, bubbling up in a meadow, with woods behind it.

Walk right into it! Your friend wades in the water.

Look closely: there are frogs on the stones and lily pads, puffing their throats in and out, and bubbles coming up in the middle, where the water wells up from under the ground.

To go there, open ποΈ Background and choose π§ water, then π§ spring. Its settings are there too: πΈ frogs (none to three) and π«§ how much it bubbles.

9PLANT A GARDEN π·
Now the garden has things to plant! Open ποΈ Background, find πͺ¨ things to put here, and tap π» garden. There are two:

Tap + π· flower bed or + π₯ vegetable patch, or drag one into the picture, right where you want it to grow. Drag it again to move it.
Each one you put gets its own card, below the buttons. On a flower bed's card, choose πΌ which flower. A vegetable patch's card has π₯ which vegetable.

There are eight flowers, and they all grow wild in Colorado:
- π Colorado blue columbine (Colorado's own flower)
- ποΈ Indian paintbrush
- π Rocky Mountain penstemon
- π blanket flower
- π» sunflowers
- π silvery lupine
- π© prairie coneflower (it looks like a Mexican hat)
- π©΅ wild blue flax

And there are eight vegetables that grow in the United States:
- π tomatoes, in their cage
- π½ corn
- π₯ carrots
- π pumpkins
- π₯¬ lettuce
- π« peas, climbing up their stakes
- π« bell peppers
- π₯¦ broccoli

Plants grow when you water them (chapter 10). You can also slide π± how grown on a plant's card to make it small or big. A plant has four stages:
- Sprouts, just poking out of the soil.
- Young plants, green all over.
- In bud, with the fruit still green.
- In flower, and the vegetables ripe.

10THE WATERING CAN π§
Plants need water to grow, and now there is a watering can! It is πͺ inside the tree house, on the floor in front of the bunk beds. (Been to the tree house before? The can is there the next time you go in.)

Walk up to it and press Enter, or tap it. It goes in your π and right into your friend's hand.

Fill it up
The can starts out empty. Walk up to some water and press U (or the controller's π₯ button). It fills at:
- the spring, the duck pond, a castle's moat, the tree house's stream, the cemetery's brook, the beach and the sea, and the waterfall's pool;
- a well, a rain barrel (the garden has one), a water trough or a fountain.
Under the sea, it fills anywhere!

π§ Glug, glug! The can is full of water.

A full can holds 6 pours. Its card in the π Backpack tab shows how many are left.

Water your plants
While your friend holds the can, every plant that is still growing shows a water meter above it: a π§, and a bar that fills up blue. It holds three π§.

Stand next to a plant, face it, and press U. Or just tap the plant: your friend walks over and waters it. The can tips, drops fall, and one π§ goes into the plant.

Watch them grow
- A plant drinks one π§ every 15 seconds. Each π§ it drinks makes it grow one stage, with a puff and a π±.
- Three π§ take a plant from sprouts all the way to flowers, or ripe vegetables. Fill up its meter, and it does the rest!
- Plants keep drinking while you are somewhere else, even when the game is closed. Come back later, and they have grown.
- Plants never wilt. A plant with no water just waits for more.

11FIXED
Some things were broken. Now they work:
- One dungeon. The game was making a new ποΈ dungeon every time the page loaded, with more and more holes down to it in the cemetery and the castle. Now a game keeps just one. 0.0.468
- Every room has its things. After you went into one room with things to find, the other rooms were empty. Now every room has its own things the first time you go in, so the bug-catching puzzle works whichever room you visit first. 0.0.468
- π Scripting's Hazel tiles load again. They were stuck at βloadingβ. 0.0.467
- Places look the same every time. The witch's room, with its glowing mushroom, was sometimes drawn a tiny bit differently. 0.0.469
12MAKE UP A STORY
Some ideas:
- A knight cuts a path through the forest... and by morning the forest has grown back!
- Stay up late at the camp site, look at the stars, then sleep in the tent.
- Count how many nights your friend can sleep. Can you get to ten?
- The frogs of the spring are having a party. Who is invited?
- Catch a bee in the garden, then let it go again by the flowers.
- Plant a vegetable garden. What will you cook when everything is ripe?
- Fill the can at the spring, then water the whole garden. How many trips does it take?
13THE QUICK CARD
Hold a sword: π its card, β hold it
Cut a plant: face it, U, or π₯
Grow one back now: ποΈ, ποΈ, tap its π
Night and day: βοΈ, π night and day
How long a day is: βοΈ, β±οΈ
Sleep: at night, tap a bed
Plants grow back: βοΈ, π± cut plants grow back
Go to the garden: ποΈ, π» garden
Go to the spring: ποΈ, π§ spring
Plant flowers or vegetables: ποΈ, πͺ¨, π» garden
Get the watering can: πͺ inside the tree house, walk to it, Enter
Fill the can: next to water, U
Water a plant: next to it, U, or tap it
Grow a plant by hand: its card, π± how grown
Put a place in your world: πΊοΈ, drag it onto the grid
βABOUT THIS GUIDE
Every picture is of Messed Up Dress Up 0.0.473, taken by this report's drivers/shots024.mjs on GitHub's computers, run 41376804317.
The sword that cuts plants is ^ticket(656), night and day and sleeping ^ticket(657), the Hazel tiles ^ticket(658), plants growing back ^ticket(659), the garden and the spring ^ticket(660), the dungeon and room fixes ^ticket(639), and this guide ^ticket(661). Made for M and N, who tried the garden first.