Dress Up reports · ^du_report(18) · 2026-10-24 · work in progress · about Messed Up Dress Up, a game made with M and N · ^ticket(600)

KIDS' CHOICE GAMES PRESENTS

STORY SCRIPTS
DIRECTOR'S GUIDE

for MESSED UP DRESS UP · the 🎬 story box and 🚶 paths · version 0.0.424
Your friend, dancing in the farm yard, because the story said so.
Your friend, dancing in the farm yard, because the story said so.

Matthew, 2026-10-24: “a new Zine and manual report --- for the kids to understand the story-script language, with examples, and more coloring pages.”

1 · YOU ARE THE DIRECTOR
2 · WHERE THE STORY BOX IS
3 · THE SEVEN STEPS
4 · WHERE IS 30? WHERE IS 60?
5 · YOUR FIRST STORY
6 · PULLING LEVERS
7 · AGAIN AND AGAIN: LOOP
8 · EVERYONE CAN WALK 🚶
9 · OOPS! A WRONG LINE
10 · STORIES TO TRY
11 · THE QUICK CARD
12 · ABOUT THIS GUIDE
13 · PRINT IT: THE ZINE (PDF) 🖨️
print on both sides, flip on the long edge · short-edge copy
and the story words on one page, a picture for each (PDF), for the youngest directors: print it on one side

1YOU ARE THE DIRECTOR

In a film, the director tells the actors what to do: walk over there, turn around, say your line, dance! In Messed Up Dress Up, you are the director, and your friend is the actor.

You write what happens as a story script: a list of steps, one step on each line. Your friend does them in order, from the top line to the bottom line.

walk 30 60
say Hello!
pose dance

This story has three steps. Your friend walks, says “Hello!”, and dances. That's it! You just wrote your first story.

2WHERE THE STORY BOX IS

  1. Open the side panel and choose the 🏞️ Background tab.
  2. Find the 🎬 a story for this place box.
  3. Write your steps in it, one on each line.
  4. Press ▶ play. Your friend acts it out!
The 🎬 story box with a story in it. ▶ plays it, ⏹ stops it, and 🎬 play when we come here plays it every time you arrive in this place.
The 🎬 story box with a story in it. ▶ plays it, ⏹ stops it, and 🎬 play when we come here plays it every time you arrive in this place.

Three buttons:

3THE SEVEN STEPS

A story knows seven steps. Each line starts with one of these words:

stepwhat your friend doestry it
walkwalks to a spot in the picture (chapter 4 says how spots work)walk 30 60
waitwaits, a number of secondswait 2
posestands, sits, lies down, meditates, hugs, or dancespose dance
faceturns to look left, right, front (at you), or backface right
pullwalks to a lever and pulls itpull L
saysays some words, shown over the picturesay Hello!
loopgoes back to the top and does it all againloop

The poses are: stand, sit, lie, meditate, hug and dance. Each dance is a surprise: your friend picks a different one every time.

A line that starts with # is a note for you. Your friend skips it.

# this is a note: my friend does not read it
say Hi!

4WHERE IS 30? WHERE IS 60?

walk takes two numbers. The first says how far across the picture: 0 is the left edge, 50 the middle, 100 the right edge. The second says how far toward you: 0 is far away at the back, 100 is right at the front.

You can leave out the second number: walk 80 walks to 80 across and stays just as near or far as before.

5YOUR FIRST STORY

Go to the farm yard and type this story in the box:

# a walk round the farm yard
walk 30 60
face right
say Good morning, farm!
pose dance
wait 2
pose stand
walk 75 40
face front
say Time for a rest.
pose sit

Press ▶ play. Your friend walks out, turns, says good morning, dances, walks to the back, and sits down for a rest.

“say Good morning, farm!”: the words show at the top of the picture, and the story box says which line is playing.
“say Good morning, farm!”: the words show at the top of the picture, and the story box says which line is playing.
The last line, pose sit: the story is over. The box says “the end”.
The last line, pose sit: the story is over. The box says “the end”.

Change one line and play it again. Make your friend say something else. Make them dance twice. It's your story!

6PULLING LEVERS

pull makes your friend walk to a lever and pull it, just like when you click a lever yourself.

walk 25 55
say Which lever opens the pit?
pull L
wait 1
face front
say That one!
pull L: the friend walked to the left red lever and pulled it.
pull L: the friend walked to the left red lever and pulled it.

7AGAIN AND AGAIN: LOOP

Put loop at the end and the story starts over from the top, forever, until you press ⏹ stop or take over.

# the castle guard
walk 20 50
face right
wait 2
walk 80 50
face left
wait 2
loop

8EVERYONE CAN WALK 🚶

Your friend isn't the only one who can move. The other people you made in the 👥 People tab can walk too, each on their own path.

  1. Put a person in a place with 📍 here.
  2. Press 🚶 path next to their name.
  3. Write their path in the box, with the same steps as a story: walk, wait, pose, face.
  4. Press ▶ walk it.
👥 People: a person's 🚶 path box, open under their name.
👥 People: a person's 🚶 path box, open under their name.

A path always goes round and round: when it gets to the end, it starts again by itself.

Two people walking their own paths while your friend stands still.
Two people walking their own paths while your friend stands still.

9OOPS! A WRONG LINE

If a line has a word the story doesn't know, the story stops at that line and tells you which line it is, and what it can do instead.

walk 30 60
jump 5
say I never get here
The story stopped at line 2: “jump” is not a step.
The story stopped at line 2: “jump” is not a step.

The story box said: 🎬 ⚠️ line 2: "jump" is not a step: walk, wait, pose, face, pull, say, loop

Things that go wrong, and how to fix them:

10STORIES TO TRY

The dance party

say Party time!
pose dance
wait 2
pose dance
wait 2
pose dance
wait 2
loop

Hide and seek

say I'll count to three!
face back
wait 3
face front
say Ready or not!
walk 10 40
walk 90 40
say Where are you?

The lazy day

walk 50 80
pose lie
wait 5
pose sit
say What a nice nap.

Goodnight

walk 40 50
face front
say Goodnight, everyone!
pose meditate

Which lever? (in the trap room)

say Let's try them all!
pull L
wait 2
pull R
wait 2
pull L
pull R
say Back the way they were.

11THE QUICK CARD

walk X Z: to X across (0–100), Z toward you (0–100)

wait S: S seconds

pose …: stand, sit, lie, meditate, hug, dance

face …: left, right, front, back

pull …: L, R, BL, BR, H, or a lever's number

say …: words over the picture

loop: back to the top

# …: a note, skipped

▶ play · ⏹ stop · 🎬 play when we come here

🚶 paths: walk, wait, pose, face; always loop

12ABOUT THIS GUIDE

Every picture is of Messed Up Dress Up 0.0.424, as released, taken by tools/checks/storyguide600.mjs (kids-choice-games) on GitHub's computers, run 40107362158. The coloring pages at the end of the zine are the game's own drawings, with every color taken out.

The story box is ^ticket(440), the walking paths ^ticket(599). Made with M and N, who will be reading it, and coloring it.